This is completely and utterly irrelevant to the Cart game, I know.
But I decided to carry on a little further with the Unity Developer's Course to get a bit of inspiration and see if I could get a few more ideas of how more efficiently to handle stuff like key and mouse inputs, amongst other things.
So I started with the next section in the course.
I'm not sure what I expected, but it wasn't this incredibly useful, nay wonderful set of features in Unity - the terrain editor.
The picture above took me only a couple of hours, and uses a couple of features: Lens flare on the sun, a bit of mucking around with the directional lighting and the utterly beautiful water generation doodad.
And of course, the Terrain editor.
I wrote a quick blog on the Unity course page showing you how to use the terrain moulding features - why not check it out?
I wrote a quick blog on the Unity course page showing you how to use the terrain moulding features - why not check it out?
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